Magnesis allows you to lift up metal objects. Probably because theyre also what I consider to be overpowered for locking enemies down in quick hits, and long range pokes. The Legend of Zelda: Breath of the Wild (WiiU)ModsUIText/DialogueLinkle Dialogue Fix [EN] (Wii U) Overview Updates 0/2 Issues Todos License 40 Likes Embed 1 Thanks Admin Permits Withhold Flags Report Make the botw world know you as linkle! A The Legend of Zelda: Breath of the Wild (WiiU) (BOTW) Mod in the Other/Misc category, submitted by wolvatron Prince Zelda Dialogue & Quest Replacement Text [The Legend of Zelda: Breath of the Wild (WiiU)] [Mods] Ads keep us online. Climb around them. Well for starters not everyone will. This is a collectible that, initially, is extremely valuable because it expands your maximum carrying capacity for weapons and shields. And through that admission, I hope I can help you understand how conflicted I am on this game and how difficult it is to properly judge it. I want to see THAT. It was also nice that these recharge instead of being a limited quantity. Likewise, if I gave him a Royal Sword that has 36 damage, he deals 9 full hearts of damage to me. This one gives the enormous undertaking of jumping on a raft in moving water. In Skyrim or Fallout 4, places you find that you can enter through a load screen are an actual place. That boss is actually pretty good if youre not overpowered. And then you do that, wait some more, and do it again. Ill talk about the bosses more later when we get to combat, but for now I want to hammer home how disappointing this was for me. Imagine how much more rewarding exploration could have been if there were dungeons to find in the world. If you mess up the parry then youre going to get smacked. I also wish that there was a quicker way to turn spells on or off. As is my first meeting with Kass, the traveling bird bard. If you translate this into numbers, then a red bokoblin holding a Royal Sword is only doing the weapon damage9 hearts. This isnt your fault or the players fault, and its another example of how the game has to be played right (see: Video Game Dunkey again) to be best enjoyed, which *is* a game design flaw. Or stasis boulders or logs to smash into enemies. What I am about to show you is the boss of the Zora domain. Or a factory or a sewage plant in Fallout 4. And for the most ridiculous of all, a silver moblin with a shitty spear thats on fire will do 9 and 3 quarter hearts worth of damage. The great elephant divine beast. Same with being smart about using your weapons efficiently. No quest. Or this shrine that was similar to the inside of a giant clock. And even those are really rare. If players can heal themselves instantly of any damage, then it makes sense that enemies should spike damage really high. Some areas got more attention than others and they suffer from the same balance problems the divine beasts dosome of the areas leading up to the dungeons dont scale. Which you can do in any order you like, but youre still strongly nudged in the direction of one of them. Its the last boss so you can safely inflict that sort of penalty on the player. They even have the same assets and music that plays. It has so many smart decisions. Currently, there is only one way to get Bluesteel Ore in The Survival Game. But every month we have large bills However, in the presence of guardian enemies, it gains a damage buff. In my mind its very similar to the problem I have with the shrines. Which was a big reason why I favored stamina upgrades over heart containers as I played. I know it would have been a lot of work but if each region type had its own unique boss like this it would have made the game a hell of a lot more fun for me. But even if you like all of thatand I dont think youre wrong to because these are decisions right? They may emit fire or ice or lightning or just physical damage, but theyre just visual tweaks on the same weapon. And it's not some brainless alternative to walking either, you have to judge the height of things and compare it to your available stamina. And the larger moblins. A simple way to do this would be that raw ingredients dont heal Link. This is especially true early in the game when youre using these brittle sticks and clubs and rusty swords. By doing it this way, there could have been a real, actualized difficulty curve with shrines expanding on concepts from previous shrines because the developers knew that players already had a chance to see them. I had two reasons for doing this. So as much as it may seem paradoxical that its showing you that freedom while keeping you confined, this part is necessary for each player to be prepared to face the larger world before being able to leave here. Instead its already over. And I am very lucky that I didnt figure this out until I was already finished with it. Hes been asleep in this chamber for a hundred years and has lost his memory. Most importantly, it tanks EVERYTIME I come here. The game never allows you to be fully immune. The memories were the most interesting to me because theyre scrambled, and I love it when stories experiment with a non-linear order of events. Or, more specifically, his weapons couldnt. A stone monster that emerges from the ground and the mini pebble versions of him. The Legend of Zelda: Breath of the. Scarface Script (1983) Dialogue. The difference is that they have climbing walls with a set path to follow. Looking for Popular Stories of Ancient Egypt (Classic Folk and Fairy Tales)? Guardian enemies in the combat shrines could have weapons break off after you deal damage to them, or they could snap off when they collide with pillars in the arena. Same goes for puzzles. This means that the shrines dont actually have to physically match their entrance location on the map. But theyre likely to be a completely different set. This is the most fertile beginning that I think any Zelda has ever had, and it goes on to to be the most lackluster series of puzzles and dungeons that Ive ever seen in one of these games. For now it has a map and I guess some sort of GPS. Its so obnoxious that Im starting to guess it might be. So Im going to go through each group and explain why I separated these puzzles. Because instead of percentage modifiers, Nintendo used this batshit insane subtraction system which makes it so low armor players get destroyed, high armor players take absolutely no damage, and people in the middle have to play a game of chicken on whether or not they should upgrade their armor to make the game a little easier, but not TOO MUCH because otherwise theyll ruin the game by blocking all incoming damage. It simply does a check for the area around Link to see if theres any sources of active damage. Others will simply use the words "At the same time as CHARACTER" next to the dialogue to . This is the other way the balance issue can go. I understand that it can be enjoyable to do stuff like that. Most of them still break but its possible. I wish you could press a button to turn them on/off quickly. Later on you will be able to carry many, many more weapons. And this is also something that goes two ways. (LogOut/ The other was that the canyon stretching off into the distance looked like an interesting place to explore. And thats the first two major problems on this list that I couldnt find a way to bring up until now: My hope is that by now you should be getting a decent idea on why I labeled the combat as fragile. I can hazard a guess but, if Im right, then its one of the stupidest systems Ive ever seen. Because not only does it contextualize why monsters have now respawned in the world, it also clearly announces it for you so its not a guessing game when you want to go back to old areas. But enough. 10 of these levels are some of the best content youve ever experienced. With its captivating story, sprawling landscapes, and. It would have also made what happened to me impossible: all the combat shrines I found early on would have all been minor ones, then modest ones in the middle of the game, and major toward the end. The game was just this for me during that period. The other, far more fun reward is the glider. The two words I would use to describe combat in Breath of the Wild are fragile, and inconsistent. Of these 35, 25 of them ended with an empty shrine. Listed below is the main quest walkthrough, and it is complete with in-depth text and over 500 screenshots. Which can lead to some trouble when youre measuring the worth of each of these shrines. It leads to an empty shrine. The Legend of Zelda: Breath of the Wild (BotW) has been nearly universally acclaimed since it came out in 2017, for its art direction, its environmental design and most of all for the freedom it awards the player from the onset.Although BotW does contain some linear elements, including invitations to visit certain places, and the fact that some early path choices are privileged over others (by . When you accept a side quest that have Less-Depth-More-Fetch than the latest quests in World of Warcraft. Its like some shackles you never knew you had have been broken. And those two qualities right there are what Breath of the Wild excels at. This will bring up a new menu in which you have a text box and the "Claim" button. With your hands and feet. This Oh its on. Youve given some very vague details about Zelda being locked in a perpetual battle with Ganon in a now corrupted Hyrule Castle, and that you need to save her. In order to find and view Memories, you must search for the locations based on the . Cups? This mod fixes that! Most of the shrines involving electricity also followed this pattern. These arent terribly interesting on their ownin fact theyre more like a puzzle involving bombs and pretending the sand is lava than a proper fight. Your attacks usually make small enemies enter a chain of stuns that you can continue to lock them down if youre relentless. I was underwhelmed with the Calamity Ganon in particular, and I wasn't the only one. And made it a feature. I dismissed so much of it as a gear-based game that was all about acquiring armor and weapons and more hearts. And I dont know if thats fair of me or not. To redeem codes in this game in January 2023 (and in general), you need to go through a few simple steps. User Interface in The Legend of Zelda: Breath of the Wild | by Melody | Prototypr Write Sign up Sign In 500 Apologies, but something went wrong on our end. This means that my initial dodge was too late, yet if I go earlier than that it can often look like I didnt even dodge an attack at all to trigger the rush, and instead just did a back flip that was SO FANCY while the lynel was flexing his sword arm, that he became stunned enough that I could murder him. Solutions like this could justify keeping inventory slots really low. That might seem like petty criticism but there are so many of these chests in the game and it slows things to a crawl. Video Game Dunkey has a great video that showcases how fun this can be. Obviously I cant do them all but I think youll be able to understand my reasoning, and then decide whether you agree with me or not. Now I had a choice: leave so I can become better prepared, or push on to find a shrine or the regions tower so that I would have a fast travel point to come back next time without having to do the long climb again. It had fewer chances to impress me. And to be frank I think the game would work better if they got rid of the hearty food entirely. In reality though, its anything but that. Unfortunately the game never unlocks this potential. And while a lot of these encampments were too samey and had the same giant skull, the few that utilized the glider and climbing in ways like this made these encounters such a joyful experience. But the most important way exploration succeeded for me, and I hope for many others, were the stories that I was able to experience myself. The bokoblins. I had ruined the game by playing it the way I had. Youre given some clothes in the next room and not-so-subtly nudged into opening the menu and learning how to equip things. Lets go through these in more detail. At the beginning of the game, after finishing the Great Plateau and being given a glider, I wanted to ignore the main quest and begin exploring. Then, just enter the codes from the list (or code in this . The shrines that are left are ones that you directly find in the wild. Longtime viewers may wonder why Im comfortable saying that Korok Seeds are something youre not meant to fully finish, yet I forced myself to do almost every puzzle in The Witness, beat the end of Darkest Dungeon, and reached the center of the galaxy in No Mans Sky. Or a woman in the desert will require you to go on a quest to make a drink for her before shell free up space so you can access the shrine, which leads to carrying an ice cube through ruins full of monsters and hiding it in the cooler shadows so it doesnt melt while you fight. Like I said, the hardest type of bokoblin started spawning in the STARTING AREA after I went back later on, with dragonbone weapons instead of basic clubs. I dont understand how places where the game regularly starts to stumble couldnt have been identified and made better. Which I think, after how long this section went on, deserves its own. No famine. This is the equivalent of casting a really wide net for playersanother person who put in the same amount of hours I did may have also found hundreds of seeds. I know, I know, I still need to get the cast names in there and all that jazz, so if you have any corrections . Holy hell that game really did a number on me. And it is. Korok Seeds are clearly not something youre meant to obsess over. If you time a jump right before that, you dont lose any of the height youve gained. What do you think should be the core idea behind something like that? Four glass, uh, jars? You also talk about how the Master Sword became your go-to pickaxe. This guardian laser for example inflicts 14 and a half hearts on a naked Link. Some of these are obvious, while others are harder to recognize. The weapon should slice or stab the air wherever you just were and, the closer your dodge time was to taking damage, the more that it seems like it should be given a reward. When he fought Ganon in the past, he got trashed so bad the the sword was shattered. Energy weapons that the guardians use. Thats the thing I look forward to the most. In previous Zelda games, many of the dungeons couldnt incorporate the tools found in earlier dungeons. I was incapable of dealing enough damage with them before they broke and I was out of options. Kass will present a riddlelike finding the right point to shoot an arrow through two of these rock formations. Notice when your mind has wandered. And the mountain area is colder than the rest of this part of the map, which is also a feature youll be running into a lot in the larger world: preparing yourself to survive harsh environments. And I agree with it a LOT. Things get a little more interesting with some of the higher level enemies. Why was so much of my time being wasted, when theres already an overwhelming amount of places to go and find? These are all identical. This progression of an idea is what is missing in the vast majority of the shrines that Ive labeled as bad or only okay. Im not even in the path of the enemy weapon, and yet the game still gives me the fancy Matrix reward. And I am certain that I likely missed another 300 hidden in those same areas I went through. So why are the numbers so terrible? But it was other qualities I found that added to the reason to go out looking for things. Despite only being three, theyre all quite similar. This one called Timing Is Critical introduces the concept of a button, a ball, and a moving platform. No really, this is the entire shrine. (LogOut/ Expect the one I was looking for.And no, I am not kidding.My main channel is https://www.youtube.com/user/Juicce/videosI stream at http://www.twitch.tv/juicc. There were a bunch of experiences like this for me while I playedseeing my first dragon was another one, even though they ended up being disappointing when I learned more about them. Then the next room requires you to freeze the ball so you can shoot both ropes without it swinging out of alignment of the button. I really liked the savage look of the lynel swords and spears, and I barely got to use these during my time in the game because they were so rare and broke so quickly. So it should have been predictable that someone like me, who enjoyed going to the far reaches of the map, would have found some of these shrines before finding the quests. Well, even though I could beat this monster, Link could not. Which is not something I can say for the 70 shrines in the game that had puzzles in them. The only place that really felt like that was Hyrule Castle which, depending on how bitter Im feeling when you ask me, might be the only thing I consider to be a dungeon in the game, period. And when I saw a hinox rip a tree out of the ground to use it as a weapon. Blow up explosive barrels. Well those can become weapons. Breath of the Wild is one of the best games I have ever played. Im forced to use it because thats the only way to dodge. Why has he lost his memory? Picking stuff up with magnesis feels clumsy and slow, for example. See the story is that Zelda has some sort of emotional block and is unable to access the special power in her bloodlinethe one necessary to seal Ganon away. "Link. I would advise other players to *only* use the Master Sword when fighting various versions of Ganon, and to use *all* your weapons at *all* times with total abandon. This was one of many little tricks that I taught myself while playing through experimentation, and its one of the best things that the game doesrewarding player creativity. You see a shrine, walk toward it, unlock it and then ride the elevator down. This doesn't mean they have to lie, or deceive, but they can't be on the nose. They have to be consistent and are therefore limited on what the interior can be. This time well be fighting him in Hyrule Castle. His laser does 11 and a half hearts. What I just said might be something you disagree withsome people might like those motion control puzzles. These also include the starter shrines on the plateau and the simple ones in the areas closest to that starting area. This is one of several pages in Legends of Localization's The Legend of Zelda: Breath of the Wild (Japanese Switch version) research and data archive. The German dialogue is apparently: "Ob der Held die Meere berquert oder eine Verbindung mit der . My Breath of the Wild Script/Affirmations Author Rice About My Rating Foundations Name - Talith Age - (Hylian Equivalent of 18) Gender - Nonbinary Nickname - None Sexuality - Bisexual Pronouns - They/Them Race - Human/Caucasian Height - 5'7 Weight - 195lbs Intelligence - 3.8 GPA, above-average intelligence Physical/Mental Descriptions Link is so acrobatic outside of combat, but the moment the weapons come out the game screams NO. Link is capable of climbing for longer at the slow pacehis stamina lasts longer that waybut youre a lot faster if you jump. This is a two-way street and, unfortunately, with the other problems on this list it keeps getting worse. Then I started to experiment. Theres a childlike wonder in climbing things. These are the three youll be seeing over and over unless you purposefully go to the desert. Youll start finding great swords with elemental damage. 10 of them do and a few of these are some of the more substantial shrines. You can approach camps in a direct assault and fight them in what usually turns into chaos. Theres a surprising amount of freedom found in combat that mirrors the exploration in the world, and how you can creatively break the games puzzles. Thats the whole shrine. Its not that they would be difficult. Instead you ride up to the top, make a simple jump, and then freeze the gear at the right time. And a sword infused with lightning. So if youre not all that interested you might want to skip to the combat in Part 3. He doesnt try to do anything. The Master Sword is the only weapon in the game that doesnt break permanently. And thats about as long as I can be vague and spoiler-free. I can say that because its barely even a fight. And that moment when the sheer scale of this world began to dawn on me was one of, if not the best, thing I felt while playing this game. It also makes Ganon appear a lot more threatening. Ganons arrival is known as the Great Calamity that ended the world. Here, in Breath of the Wild, you have all of this already! In contrast to these, you have some good shrines that feel like they got 10 times the attention, which is why Im only half-joking about my Bring Your Kid to Work Day explanation. Usage in Breath of the Wild. When to commit to a big spin attack. They have the same concept of find a map, manipulate the beasts unique function, and access several terminals to regain control. 4. They all have the same color variations. Making the Master Sword feel special initially works. Then, as the final thing that pushes this all from great to brilliant, you can use the Sheikah Slate function I mentioned a minute ago. I dont know what causes it and I dont have the time to commit to another thorough playthrough to find outit could be your average weapon damage of your collection, or how many enemies youve killed, or how many shrines youve beaten. Seriously, well done. Its a permanent weapon despite needing time to recharge, so it does feel unique. The Gerudo quest is similar. It wasnt that I couldnt dodge him for long enough or anything like that. Then they could repair themselves so they can still fight, while you go and pick up your new weapon. The right analogue stick should switch targets instead of being some weird rotational control that can mess up what direction you think Link is going to dodge in. There was genuine beauty to be found in this game for me. Change), You are commenting using your Twitter account. Conversely, there were many attacks where Link actually does a flip timed so well that he flips through the air over a sword that passes so close underneath him but, because the game didnt think the weapon was active when I hit the dodge button, these dont count as flurry rushes. Dialogue. And for a while I thought well its a big reward, maybe it really is meant to be that tight.. The way damage is handled is that higher level enemies have an added damage bonus to each attack. Simply defeat the nearby Bokoblin and give Hestu his maracas back. This is a bigger problem than the mini-bosses. Throw bombsbut be careful that theyre not kicked back at you. However, lets start out being positive because if you do manage to walk this narrow line and find a way to make combat fun, then it can be enjoyable. It feeds into that idea of freedom. And that continues with the controls. It became my chopping axe. Which adds a lot of unnecessary tedium to these encounters. For this lynel attack, I am waiting for a timing window so I get the rush and, even flipping so well over his sword, it doesnt activate. Does anywhere know where on the internet I could find the script/dialogue to specifically skyward sword, but to all of the Zelda games? Oh also, if you get here without ever catching a horse, the game just gives you one. Then there are 32 that are outright bad and a waste of your time or repeat concepts. I wish I captured more of the dialogue as I played through the game, but I've included a few gems below along with some of the classics. Its yet another example of how much freedom the game offers each player to choose their own journey to a destination. You might want to hear my reasons first though because you might disagree. Exploration. Each of these follows a pattern of introducing a concept and then testing you on it at least two times after that. The name Mega Shrine is sort of weird though. Instead it loses its energy and has to recharge for 10 minutes before you can use it again. Not to mention that Nintendo clearly didnt care much about balance to begin with considering all the other ways you can break the game. These enemies always have the same mechanics. So what sort of timeloop paradox has she been keeping Ganon contained in until now, and why is it only now that his power has grown to the point that hes causing trouble again? Theyre too small for that. Really. For a bunch of other issues, you have the first boss in the series being capable of spawning tornadoes immediately on top of you without any warning or time to react after his first phase change. Its even below those Royal Swords we were using earlier. The first finally lives up to that famous line about open world games: See that mountain? Those big swords, hammers, clubs, and axes? The Sheikah Slate is essentially a magical smart phone. It has 30 attack damage which is middle-of-the-line. You can force him to do a slam move, run away, and then get some easy hits in. My favorite idea that could also improve the story is that Link starts with a broken Master Sword. But on the other side, you have another game. Here is the full speech, including the part that is muffled in the background, so it can be better analyzed, as there are some more references in the 2nd part of the speech. For example, when unarmed, a silver bokoblin will deal 6 hearts of damage. Whether thats with clothes or temporary food buffs. All of these different clips are the 120 shrines. Conversely, discovering the ruins at the end of the games biggest canyon, and fighting my way through many broken guardians, was one of my favorite moments in the game. Enemies down in quick hits, and then testing you on it at two. 36 damage, then it makes sense that enemies should spike damage really high still. Harder to recognize a horse, the game would work better if they got rid of the enemy,... 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